A few sample publications, with downloadable files:

Waterworth, J A and Waterworth, E L (2006). Presence as a Dimension of Communication: Context of Use and the Person. In Riva et al. "From Communication to Presence: Cognition, Emotions and Culture towards the Ultimate Communicative Experience". Amsterdam, IOS Press.

Wiberg, M. (2006) Graceful Interaction In Intelligent Environments, in proceedings of the International Symposium on Intelligent Environments, 5-7 April, Cambridge. (full paper).

Wiberg, M. (2005) An Architecturally Situated Approach to Place-based Mobile Interaction Design, Presented at the "Location Awareness & Community" workshop at the 9th European Conference on Computer-Supported Cooperative Work (ECSCW ´05).

Waterworth, J A and Waterworth, E L (2004). Relaxation Island: A Virtual Tropical Paradise. Interactive Experience. Proceedings of BCS HCI2004: Designing for Life, Leeds, UK, September 2004.

Riva, G, Waterworth, J A and Waterworth, E L (2004). The Layers of Presence: a bio-cultural approach to understanding presence in natural and mediated environments. Cyberpsychology and Behavior, 7 (4) 402-416.

Waterworth, J A and Waterworth, E L (2003). Being and Time: Judged Presence and Duration as a Function of Media Form. Presence: Teleoperators and Virtual Environments, 12, 5, 495-511.

Waterworth, J A and Waterworth, E L (2003). The Core of Presence: Presence as Perceptual Illusion. Presence-Connect, 3 (3), posted 24-07-2003.

 

Chronological list of publications (last updated September 2007)

In Press/2007

Waterworth, J A, Waterworth E L, Riva, G and Mantovani, F (in press). Presence: Form, Content and Consciousness. International Handbook of Presence Research.

Riva, G, Waterworth, J A, Waterworth E L, and Mantovani, F (in press). Action, intention and self: An evolutionary model of presence. International Handbook of Presence Research.

Wangler, B, Winge, M, Johansson, L-Å, Waterworth, E L and Nyström, M (2007). A New Care Concept - Making Collaborative Home Care Work. BIR 2007 Conference. Tampere, Finland, October 2007.

Winge M, Johansson L-Å, Waterworth E L, Wangler B,4, Åhlfeldt R-M (2007). Interorganisational Collaboration in Home Care: A First Discussion of Requirements. Accepted for ISHIMR 2007 - 12th International Symposium for Health Information Management Research. Sheffield, UK, July 2007.

Waterworth, J A and Waterworth E L (2007). Interactive technology and cognitive well being: New approaches to maintaining and improving cognitive functions in the elderly. Accepted for the 2nd International Conference on Technology and Aging (ICTA), Toronto, June 2007.

Waterworth, J A and Fällman (2007). Capturing users' experiences of interactive mobile technology. Accepted for the British Psychological Society Annual Conference, York, UK, March 2007.

Peter, C, Waterworth, J A and Voskamp, J (2007). Sensing Mood to Counteract Dementia. Accepted for the International Workshop on Pervasive Technologies for the support of Alzheimer's Disease and Related Disorders, Thessaloniki, Greece, Feb 2007.

2006

Waterworth, J A (2006) Interactive technology and cognitive well being. To be presented at Psychonomics Society 2006 Annual Meeting Symposium on Cognitive Ageing. Houston, Texas, November.

Waterworth, J A and Waterworth, E L (2006). Presence as a Dimension of Communication: Context of Use and the Person. In Riva et al. "From Communication to Presence: Cognition, Emotions and Culture towards the Ultimate Communicative Experience. Amsterdam, IOS Press.

Waterworth, E L and Waterworth, J A (2006). Designing IT for Older People. To be presented at eChallenges 2006. Barcelona, October 2006.

Waterworth, E L and Waterworth, J A (2006). The Presence of Emotion: Designing the Feeling of Being There in Interactive Media Experiences. To be presented at Design and Emotion 2006. Gothenburg, September 2006.

Waterworth, E L and Waterworth, J A (2006). The ELITE approach to designing IT for the elderly. Gerontechnology, 5(2), 99-105

Waterworth, J A (2006). Is HCI spiraling out of control (and does it matter?). Interfaces (BCS HCI Group Newsletter), 66, Spring 2006

Jegers, K. & Wiberg, M. (2006) Pervasive Gaming in the Everyday World, in IEEE Pervasive Computing, January-February 2006 (Vol. 5, No. 1).

2005

Vinge M., Waterworth E.L., Augustsson N-P., Fors U., Wangler B. (2005) Exploring the concept of patient-centred collaboration in health care - a study of home care in two Swedish cities. iSHIMR 2005: 10th International Symposium for Helath Information Management Research. Theealonika, Greece, September 2005.

Wiberg, M., & Whittaker, S. (2005) Managing Availability: Supporting Lightweight Negotiations to Handle Interruptions, ACM Transactions of Computer-Human Interaction (ToCHI), vol 12,4.

Workshop position papers. BCS HCI2005: The Bigger Picture, Edinburgh, UK, September 2005:

Waterworth, E L and Waterworth, J A (2005). ELITE design: IT for the elderly.

Waterworth, E L and Waterworth, J A (2005). Designing EmoHCI: Emotions and presence in HCI.

Papers at CyberTherapy 2005, Basel, Switzerland, June 2005:

Preziosa, A, Grassi, A, Villani, D, Mantovani, F, Waterworth, J, Freeman, J and Riva, G (2005) Mobile Narratives to Improve the Quality of Life.

Villani; D, Riva, F, Waterworth, E L, Waterworth, J, Freeman, J and Riva G (2005) Virtual Reality to Reduce Anxiety in Healthy Populations: The Relaxation Island.

Workshop position paper at CHI 2005, Conference on Human Factors in Computing Systems, April 2-7, Portland, Oregon USA:

Fallman, D and Waterworth, J A (2005). Dealing with User Experience and Affective Evaluation in HCI Design: A Repertory Grid Approach.

2004

Wiberg, M. (Ed.) (2004) The Interaction Society: Practice, Theories, and Supportive Technologies, Information Science Publishing, IDEA-group Inc. ISBN nr: 159140530,

Riva, G, Waterworth, J A and Waterworth, E L (2004). The Layers of Presence: a bio-cultural approach to understanding presence in natural and mediated environments. Cyberpsychology and Behavior, 7 (4) 402-416.

Wimelius, H (2004). Fundamentals of User Perception and Interaction - Environmental Psychology applied in a study of web pages. Psychnology Journal, vol. 2(3), 282-303.

Waterworth, J A and Waterworth, E L (2004). Relaxation Island: A Virtual Tropical Paradise. Interactive Experience. Proceedings of BCS HCI2004: Designing for Life, Leeds, UK, September 2004 .

Fallman, D., Lund, A., & Wiberg, M. (2004) Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays, Proceedings of SIGGRAPH 2004, the 31st International Conference on Computer Graphics and Interactive Techniques, August 8-12, Los Angeles, CA: ACM Press.

Fallman, D., Lund, A., & Wiberg, M. (2004) ScrollPad: Tangible Scrolling With Mobile Devices, Proceedings of HICSS'37, Hawaii International Conference on System Sciences, January 5-8, Hilton Waikoloa Village, Big Island, Hawaii, IEEE.

Olsson, S and Waterworth, E L (2004). Does the Exploratorium Evoke Emotion? Proceedings of Design and Emotion 2004, Ankara, Turkey, July 2004.

Waterworth, E L, Waterworth, J A, Häggqvist, M, Jalkanen, K, Olsson, S, Wimelius, H and Yttergren, B (2004). Mood Devices: Interactive media and mental health. Proceedings of e-Society 2004, Avila, Spain, July.

Waterworth, E L, Häggqvist, M, Jalkanen, K, Olsson, S, Waterworth, J A, Antonsson, E, Chapman, K, Keogh, E and Freeman, J (2004). Eyes Open or Closed: is a virtual beach more relaxing than an imagined beach? Proceedings of Design and Emotion 2004, Ankara, Turkey, July.

Waterworth, E L, Augustsson, N-P and Waterworth, J A (2004). Game of Memories. Proceedings of WWCS, 7th International Conference on Work with Computing Systems, Kuala Lumpur, Malaysia, June.

2003

Fallman, D. (2003) Enabling Physical Collaboration in Industrial Settings by Designing for Embodied Interaction, Proceedings of the Latin American Conference on Human-Computer Interaction (Rio de Janeiro, Brazil, August 17-20), New York, NY: ACM Press, p. 41--51.

Fallman, D. (2003) Design-Oriented Human-Computer Interaction. Proceedings of CHI2003, Conference on Human Factors in Computing Systems, Fort Lauderdale, Florida, April 5-10.

Fallman, D. (2003) Mediated Reality Through Glasses or Binoculars? Exploring Use Models of Wearable Computing in the Context of Aircraft Maintenance, International Journal of Human-Computer Interaction, Vol. 15, No. 2, Mahwah, NJ: Lawrence Erlbaum Associates, Inc., p. 267--284.

Wimelius, H (2003). Natural Perception - Environmental Psychology and the WWW. Proceedings of "The 26th Information Systems Research Seminar in Scandinavia" (IRIS 26), Porvoo, Finland.

Waterworth, J A and Waterworth, E L (2003). Being and Time: Judged Presence and Duration as a Function of Media Form. Presence: Teleoperators and Virtual Environments, 12, 5, 495-511.

Waterworth, J A (2003). Virtual Realisation: Supporting Creative Outcomes in Medicine and Music. Psychnology, 1 (4), 410-427.

Waterworth, E L, Häggkvist, M, Jalkanen, K, Olsson, S, Waterworth, J A and Wimelius, H(2003). The Exploratorium: An Environment To Explore Your Feelings. Psychnology, 1 (3), 189-201.

Waterworth, J A (2003). Illusionen av att vara den som styr (The Illusion of Being in Control). Book chapter in "Friktion: Om mötet mellan olikheter i IT-forskning". Stockholm: Interactive Institute, Raster Förlag. (in Swedish)

Waterworth, J A, Riva G and Waterworth, E L (2003). The Strata of Presence: Evolution, Media, and Mental States. Presented at Presence 2003. Aalborg, Denmark, October 6-8.

Riva, G and Waterworth, J A (2003). Emotions and Presence: A dual link. Presented at Presence 2003. Aalborg, Denmark, October 6-8.

Waterworth, J A and Fällman, D (2003). The Reality Helmet: Transforming the Experience of Being-in-the-World. Interactive Experience at HCI 2003, Bath, UK, September.

Fallman, D., Jalkanen, K., Lorstad, H., Waterworth, J., & Westling, J. (2003) The Reality Helmet: A Wearable Interactive Experience. Proceedings of Siggraph 2003, Sketches & Applications, San Diego, CA, July 27-31.

Waterworth, J A and Waterworth, E L (2003). The Core of Presence: Presence as Perceptual Illusion. Presence-Connect, 3 (3), posted 24-07-2003.

Riva, G and Waterworth, J A (2003). Presence and the Self: a cognitive neuroscience approach. Presence-Connect, 3 (3), posted 07-04-2003.

Waterworth, J A and Waterworth, E L (2003). The Meaning of Presence. Presence-Connect, 3 (3), posted 13-02-2003.

Waterworth, J A, Lund A and Modjeska, D (2003). Experiential Design of Shared Information Spaces. In, Höök, K, Benyon, D and Munro, A (eds.) "Designing Information Spaces: The Social Navigation Approach". London: Springer.

Waterworth, E L and Waterworth, J A (2003). The Illusion of Being Creative. Book chapter in Riva, G, Davide, F and Ijsselsteijn, W (eds.) "Being There", Amsterdam: IOS Press.

2002

Waterworth, J A, Waterworth, E L and Westling, J (2002). Presence as Performance: the mystique of digital participation. Presented at Presence 2002. Porto, Portugal, October 9-11.

Alcaņiz Raya, M, Baņos, R, Botella, C, Cottone, P, Freeman, J, Gaggioli, G, Keogh, E, Mantovani, F, Mantovani, G, Montesa, J, Perpiņá, C, Rey, B, Riva, G and Waterworth, J A (2002). The EMMA project: engaging media for mental health applications. Presented at Presence 2002. Porto, Portugal, October.

Fallman, D. (2002) An Interface with Weight: Taking Interaction by Tilt beyond Disembodied Metaphors, in Paterno, F. (Ed.), Mobile Human-Computer Interaction, 4th International Symposium, Mobile HCI 2002, Pisa, Italy, September 18-20, LNCS 2411, Springer-Verlag.

Waterworth, J A and E L (2002). The Illusion of Being. Interactive Experience, Proceedings of BCS HCI 2002, London, September 2002.

Westergren, U and Jonsson, K (2002). Gone to the Wild -Using Virtual Reality for Sensory Stimulation. Presented at the Third International Conference on Design and Emotion, Loughborough University, UK, July 2002.

Waterworth, E L and Waterworth, J A (2002). Sensational in(ter)->action: designing creative learning environments. Presented at the Third International Conference on Design and Emotion, Loughborough University, UK, July 2002.

Fällman, D (2002) Wear, Point, and Tilt: Designing Support for Mobile Service and Maintenance in Industrial Settings, in Proceedings of ACM DIS2002, London UK, June 25-28, ACM Press

Fällman, D (2002) The Penguin, Proceedings of ACM CHI'02 Extended Abstracts, Minneapolis, Minnesota, April 20-25, ACM Press

Waterworth, J A (2002) - Consciousness, Action and Designed Virtual Space: linking information technology, the mind and human creativity. Book chapter in "Cerveau et machine dans le processus de conception" - dans la Collection Psychologie et Sciences Humaines - Editions Pierre Mardaga, Belgium. (in French)

Stott, M, Regan, A and Fällman, D. (2002) Design Brief, Special Section on Interface Design, interactions, march + april, volume IX.2, ACM Press

Earlier publications (up to 2001) about:

  1. Consciousness, Creativity and Virtual Reality
  2. Experiential and Evolutionary Design
  3. Information Exploration and VR for Medical Applications
  4. Multimodality, Learning and Assistive Technology
  5. Personalised, Embodied and Affective Systems Design
1) Consciousness, Creativity and Virtual Reality

Lindh Waterworth, E. (2001); Perceptually-Seductive Technology - designing computer support for everyday creativity. Report RR-01.01 ISBN 91-7305-117-9. Umeå University, Department for Informatics, (doctoral thesis).

Waterworth, J A and E L (2001) - Affective Creative Spaces. Proceedings of 1st International Conference on Affective Human Factors Design, Singapore, June 26-29. London: Asean Press.

Waterworth, J A and E L, Holmgren, J, Rimbark, T and Lauria, R (2001) - The Illusion of Being Present. Proceedings of Presence 2001 4th International Workshop, Philadelphia, May 21-23.

Waterworth J.A. and Waterworth E.L. (2001) In Tent, In Touch: beings in seclusion and in transit. CHI 2001 Conference on Human Factors in Computing Systems. Seattle, Washington, USA, March/April 31-5.

Waterworth, E L and Waterworth J A (2001) Focus, Locus and Sensus: the 3 Dimensions of Virtual Experience. Cyberpsychology and Behavior 4 (2) 203-214.

Waterworth, J A (2000) Technology in Support of Returning - From Conscious Doing to Consciously Being. In Richard L. Amoroso, Rui Antunes, Claudia Coelho, Miguel Farias, Ana Leite and Pedro Soares (eds.) 'Science and the Primacy of Consciousness'. Orinda, California, USA: The Noetic Press.

Waterworth, J A (1999) The Scope of Virtual Presence. Presented at the 2nd International Workshop on Presence, University of Essex, UK, April 1999.

Waterworth, J A (1999) Information, Islands, and Bodies. Presented at the International Workshop on Arcadian Virtuality, Sitges, Spain, March 1999.

Waterworth, J A (1998) A Spectrum of VR Assessment: From Outside-In to Inside-Out. Presented at BCS Workshop on Evaluation of Virtual Environments, De Montford University, Leicester, UK, December 1998.

Waterworth, J A (1997) Creativity and Sensation: The Case for Synaesthetic Media. Leonardo, 30, (4) 327-330, 1997.

Waterworth, J A (1997) Back to Being: VR, the Mind in the Body and the Body in the Mind. Proceedings of Consciousness Reframed, First International Research Conference, Centre for Advanced Inquiry in the Interactive Arts, University of Wales College, Newport. July 1997.

Waterworth, J A (1996) Virtual Reality for Animals. Paper presented at Ciber@RT'96, First International Conference on Virtual Reality. Valencia, Spain, November 1996.

2) Experiential and Evolutionary Design

Lund, Andreas. Exploring TypeSpace: A Comparative Study of Interactive Evolution and Direct Manipulation. Interact2001. Eighth IFIP TC.13 conference on Human-Computer Interaction. Tokyo, Japan, July 9-13.

Lund, A (2000) Evolving the Shape of Things to Come: A Comparison of Direct Manipulation and Interactive Evolutionary Design. In Celestino Soddu (2000) Generative Art 2000. Proceedings of 3rd International Conference. Alea Design Publisher, Rome, December 2000.

Waterworth, J A (1999) Spaces, Places, Landscapes and Views: experiential design of shared information spaces. In Munro, A, Höök, K and Benyon, D (eds.) Social Navigation of Information Spaces. Springer-Verlag, London, 1999.

Lund, A and Waterworth, J A (1998) Experiential Design: Reflecting Embodiment at the Interface. Computation for Metaphors, Analogy and Agents: An International Workshop, University of Aizu, Japan, April 1998.

Lund, A (1998). Massification of the Intangible. Towards contextualized information visualization. In N. J. Buch, Damsgaard, J., Eriksen, L. B., Iversen, J. H., Nielsen, P. A. (Ed.), Proceedings of IRIS21: Information Systems Research in Collaboration with Industry. Sëby Søbad, Denmark: Department of Computer Science, Aalborg University.

Lund, A (1997). Embodied Interfaces. In K. Braa and E. Monteiro (eds.): Proceedings of IRIS 20: "Social Informatics". Oslo: Department of Informatics, University of Oslo.

Waterworth, J A (1997) Personal Spaces: 3D Spatial Worlds for Information Exploration, Organisation and Communication. In R. Earnshaw and J. Vince (eds.): The Internet in 3D: Information, Images, and Interaction. New York: Academic Press, 1997.

Lund, A (1996) Behaviour out of place: The World Wide Web and its impact on everyday life. In Dahlbom, B, Ljungberg, F et al. (eds.) (1996). Proceedings of IRIS 19 "The Future". Gothenburg: Gothenburg studies in Informatics.

3) Information Exploration and VR for Medical Applications

Waterworth, J A (2002) - Dextrous and Shared Interaction with Medical Data:stereoscopic vision is more important than hand-image collocation. In proceedings of Medicine Meets VR 2002 (Newport Beach, California, USA). Amsterdam: IOS Press.

Waterworth, J A (2001) Virtual Reality, Professional Skills, and Creativity in the Future Home. Presented at HCI International 2001, 9th International Conference on HCI, New Orleans, USA, August 5-10, 2001.

Modjeska, D and Waterworth, J A (2000) Effects of Desktop 3D World Design on User Navigation and Search Performance. Presented at IV2000, International Conference on Information Visualisation, London, England, July 2000.

Waterworth, J A (2000) Dextrous VR: the Importance of Stereoscopic Display and Hand-Image Collocation. In Mulder, J D and van Liere, R (eds.) Virtual Environments 2000: Proceedings of Eurographics Workshop in Amsterdam, June 2000. Vienna: Springer.

Waterworth, J A and Modjeska, D (1999) Desktop VR and the Visualisation of Meta-information. Presented at Future Directions in Virtual Environments II Workshop, KTH, Stockholm, 11-12 November 1999.

Waterworth, J A (1999) The State of the State of the Art: VR in Surgery is not yet Reality. Presented at Medicine Meets Virtual Reality: 7. San Francisco, January 1999.

Waterworth, J A (1998) Virtual Reality in Medicine: A Survey of the State of the Art. Umeå University, Department of Informatics Research Report #9801, October 1998.

Waterworth, J A (1996) A pattern of islands: exploring public information space in a private vehicle. In: P. Brusilovsky, P. Kommers and N. Streitz (eds.): Multimedia, Hypermedia and Virtual Reality: Models, Systems, and Applications. Lecture Notes in Computer Science, Berlin: Springer-Verlag, pp. 266-279, 1996.

Serra, L and Waterworth, J A (1996) Designing Virtual Selectors for Surgeons. Applied Ergonomics, 28 (4), 269-275, 1996.

4) Multimodality, Learning and Assistive Technology

Waterworth, E. L and Waterworth J A (2001) Perceptually-Seductive Technology in Special Needs Education. UAHCI 2001 Conference, theme Information Society for All, New Orleans, August 5-10.

Waterworth, E L and Waterworth J A (2000) Perceptually Seductive Communication (PSC) - a primordial way to communicate through technology. 4th Swedish Symposium on Multimodal Communication. Stockholm, October 2000.

Waterworth, E L and Waterworth J A (2000) Using a Telescope in a Cave: Presence and Absence in Educational VR. Presented at Presence2000: Third International Workshop on Presence, Delft, Holland, March 2000.

Waterworth, J A and Waterworth, E L (2000) Presence and Absence in Educational VR: The Role of Perceptual Seduction in Conceptual Learning, Themes in Education, 1 (1), 7-38.

Fällman, D (2000) Virtual Reality in Education: On-line Survey.

Fällman, D, Backman, A, Holmlund, K (1999) VR in Education: An Introduction to Multisensory Constructivist Learning Environments, Universitetspedagogisk konferens, Umeå universitet, 18-19 februari.

Waterworth, J A and Lindh Waterworth, E (1999) Education as Exploration: being, going and changing the world. Presented at the 4th Panhellenic Conference on Didactics of Mathematics and Informatics in Education, University of Crete, Greece, October 1999.

Lindh E (1999) Embodied Communication. CSUN's Fourteenth Annual, International Conference, "Technology and Persons with Disabilities," held at the Los Angeles Airport Hilton & Towers Hotel and the Los Angeles Airport Marriott Hotel, March 15-20.

Lindh, E and Waterworth, J A (1999). To be or not to be .... conscious. In R. Ascott (ed.) Reframing Consciousness. Exeter, UK: Intellect Books.

Lindh E (1997). Sensational Interfaces: function AND passion. STIMDI'97 conference proceedings. Linköping University, September 1997, pp 41-44.

Chignell, M H and Waterworth, J A (1997). Multimedia. In G. Salvendy (ed.) Handbook of Ergonomics and Human Factors, 2nd edition. New York: Wiley.

Waterworth, J A and Chignell, M H (1997). Multimedia Interaction. In Helander, M.G., Landauer, T.K. and Prabhu, P. (Eds.) (1997). Handbook of Human-Computer Interaction, 2nd edition. Amsterdam, The Netherlands: Elsevier Science.

Smoliar, S W, Waterworth, J A and Kellock, P R (1995) pianoFORTE: a System for Piano Education beyond Notation Literacy. Proceedings of ACM Multimedia 95 Conference, San Francisco, November 1995.

5) Personalised, Embodied and Affective Systems Design

Andersson, N., Fallman, D. & Johansson, L. (2001) Dupliances: Physical and Virtual Activity Encompassed, In Proceedings of CHI'01 Human Factors in Computing Systems Extended Abstracts, ACM Press.

Burvall, P (2001). Affect and Task Independence: The Need for a New Paradigm for Product Development. Proceedings of 1st International Conference on Affective Human Factors Design, Singapore, June 26-29. London: Asean Press.

Fällman, D. (2001). The BubbleFish: Digital Documents Available On Hand, In Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on Human-Computer Interaction, Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13

Fällman, D. (2001) "Where's the Interface?" Enhanced Use Models for Mobile Interaction [Doctoral Consortium Paper], In Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on Human-Computer Interaction, Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13

Lund, A. and Wiberg, M. (2001). Situating events in RoamViz: Using spatio-temporal dimensions to visualize sustained and dynamic mobile projects. In the Proceedings of IRIS24: S. Bjørnestad, R. E. Moe, A. I. Mørch and A. L. Opdahl (Eds.). Ulvik, Norway: Vol. II, pp. 99-114.

Fällman, D (2000) Mediated Reality through Glasses or Binoculars? Exploring Use Models of Wearable Computing in the Context of Aircraft Maintenance, International Journal of Human-Computer Interactions, in press.

Fällman, D (1999) Embodied Systems: Introducing General-purpose Wearable Computers. Proceedings of the 22nd Information Systems Research Seminar in Scandinavia (IRIS 22): "Enterprise Architectures for Virtual Organizations", 7-10 August, Keuruu, Finland.

Fällman, D, Holmström, H (1999) IT Support for Flight Technicians, An Exploratory Study, Working Paper WP-99.03, Department of Informatics, Umeå University, Sweden.

Henfridsson, O, Fällman, D, Holmström, H (1999) Flygunderhåll under förändring: Två förslag till studier av IT-stöd för flygtekniker, Working Paper WP-99.02, Institutionen för informatik, Umeå universitet.

Ahlmark, T (1997) Different Users - Different Software? Aspects of Personality in Human Computer Interaction. Proceedings of STIMDI'97: Användbarhet i morgon - funktion eller passion. Linköping, Sweden: Computer Science Department, Linköping University, September 1997.

Wong, J F and Waterworth, J A (1996) Radial Pen Gestures are Better than the Macintosh Finder, even without a Pen. HCI'96 Conference, Imperial College, University of London, August 1996.

Ahlmark, T (1993) Control or flexibility: Information systems as a vehicle for enhancing competence and responsibility. In J. Bansler, S. Bødker, F. Kensing, J. Nørbjerg, & J. Pries-Heje (Eds.), Prec. of the 16th IRIS Information Systems Research Seminar in Scandinavia, Copenhagen, 7-10 August 1993 (pp. 47-54). Copenhagen: Copenhagen University, Datalogisk Institut.