ABSTRACT
Badis as Theatre
-putting the drama perspective to the test
In this paper, an
application designed for use as a pedagogical resource in a distance
education course is evaluated following the framework of dramatic theory
for design of human-computer experiences, which is developed by Brenda
Laurel based on Aristotelian aesthetics and includes concepts such as
direct engagement, first-personness, mimesis and catharsis. This framework
is then critically studied regarding, among other things, the choice
between linearity and interaction, and problem connected to free interaction.
Finally a proposal for a reformulation of Laurel's model is presented
that tries to paint a richer picture, based partly on styles of interaction
found in three different computer game archetypes, and connect them
to different criteria for design. The paper emphasises that we should
design for experience and that the human-computer interaction community
would benefit from taking influences from other areas, such as theatre,
film and computer games, where there exists advanced knowledge in this
area.
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