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Kalle Jegers

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Ph.D : Lecturer

Teaching

Now –

A.1 Digitala Medier: Teorier, traditioner och centrala begrepp 7,5 hp


A.2 Icke-linjärt och interaktivt berättande 7,5 hp

Then --

A.1 Digitala Medier: Teorier, traditioner och centrala begrepp 5p


A.1 Internet och multimedia, 10p


A.2, Icke-linjärt och interaktivt berättande, 5p

A.2, Informationsteknologi, 5p


A.3, Design och utvärdering, 5p


A.3 Redigeringsteknik och postproduktion, 7,5 hp

B.1 Framtidens digitala mediesamhälle 7,5 hp

B.2, Systemdesign, 5p

B.3 Crossmedia Design, 5p

B.04.1 Att skapa upplevelser i digitala medier, 5p

Informatik C-nivå: Uppsatshandledning


Uppsatshandledning DMP

Publications

2009

Jegers, K. (2009) Elaborating Eight Elements of Fun: Supporting Design of Pervasive Player Enjoyment. ACM Computers in Entertainment. Vol. 7 Issue 2, April-June 2009.

Jegers, K. (2009) Pervasive GameFlow: Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games. Ph. D. Thesis, Dept of Informatics, Umeå University.

2008

Jegers, K. (2008) Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games. In proceedings of ICIW'08: Third International Conference on Internet and Web applications and Services, Athens, Greece, 8-13 June, 2008. (IEEE XPlore).

2007

Jegers, K. (2007) Pervasive GameFlow: Understanding Player enjoyment in Pervasive Gaming. ACM Computers in Entertainment. Vol. 5, Issue 1. Article 9 (January 2007).

Wiberg, C., Jegers, K., Bodén, J. (2007) Cross Media Interaction Design. Presented at the workshop ‘HCI and New Media Arts: Methodology and Evaluation’ at the CHI 2007 conference, San Jose CA, USA, April 2007.

Desurvire, H., Jegers, K., Wiberg, C. (2007) Developing A Conceptual Framework for Analysis and Design of Evaluation Methods. Presented at the workshop ‘Beyond Current User Research: Designing Methods for New Users, Technologies, and Design Processes’ at the CHI 2007 conference, San Jose CA, USA, April 2007.

Bodén, J., Jegers, K., Lidström, M., Wiberg, C., Wiberg, M. (2007) Point or click? Evaluating two input modalities for mobile games. In proceedings of ICIW ´07 - The Second International Conference on Internet and Web Applications and Services, May 13-19, 2007, IEEE Computer Society Press.

Jegers, K. (2007) Pervasive GameFlow: A Validated Model of Player Enjoyment in Pervasive Gaming. In C. Magerkurth & C. Röcker (eds.): Concepts and Technologies for Pervasive Games; A Reader for Pervasive Gaming Research vol. 1. Shaker Verlag, Aachen, Germany, December 2007, ISBN 978-3-8322-6223-5.

Jegers, K. (2007) Usability Evaluation and Cross Media Entertainment. In proceedings of the 1st International Conference on Cross Media Interaction Design, Hemavan,Sweden, March 2007.

2006

Jegers, K. & Wiberg, M. (2006) Pervasive Gaming in the Everyday World. In IEEE Pervasive Computing, January-March 2006 (Vol. 5, No. 1), pp. 78-85.

Jegers, K. & Wiberg, C. (2006) Early User Centered Play testing of Game Concepts for Pervasive Games. Workshop paper presented at the Player Centered Design Workshop, CHI 2006 conference, Montreal, Canada.

Jegers, K. (2006) Pervasive GameFlow: Understanding Player enjoyment in Pervasive Gaming. Research paper presented at the 3rd International PerGames 2006 workshop, Pervasive 2006 conference, Dublin. In Strang, Cahill, Quigley (eds), Pervasive 2006 Workshop Proceedings.

2005

Jegers, K., Wiberg, C. & Wiberg, M. (2005) Pervasive gaming meets CSCW: Continuity, Collaboration & Context, Presented at the "Computer games & CSCW" workshop at the 9th European Conference on Computer-Supported Cooperative Work.

2004

Jegers, K. & Wiberg, C. (2004) Learning While Playing: Design Implications for Edutainment Games, in Wiberg, M. (Editor) The Interaction Society: Practice, Theories, and Supportive Technologies, IDEA-group Inc.

Jegers, K. & Wiberg, M. (2004) User Behaviour in Pervasive Gaming, IEEE Pervasive computing: Mobile and Ubiquitous Systems, work-in-progress paper, January-March 2004, Vol. 3, No. 1, p. 35-37.

Jegers, K. (2004) Usability of Pervasive games, Position paper presented at the Pervasive Gaming workshop, Pervasive 2004, 19-23 April 2004, Linz/Vienna, Austria.

2003

Jegers, K. & Wiberg, C. (2003). FunTain: Design Implications for Edutainment Games. In proceedings of ED-MEDIA 2003, Association for the Advancement of Computing in Education, Charlottesville, VA.

Wiberg, C. & Jegers, K. (2003). Satisfaction and Learnability in Edutainment: A usability study of the knowledge game 'Laser Challenge' at the Nobel e-museum. In proceedings of HCI International - 10th international conference on Human Computer Interaction, Crete, Greece, June 2003.

2002

Jegers, K. (2002) Separating Tools from Toys on the Web. In proceedings of IRIS25 Information systems Research seminar In Scandinavia

2001

Jegers, K. & Wiberg, C. (2001). Evaluating Experience:Implications for usability tests conducted on entertainment web sites. In proceedings of IRIS24 Informations systems Research seminar In Scandinavia.



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