Net-Life Resources

 

Mission Statement

Index

This is a list of references to papers, book, journals, magazines, sites, conferences and mailing lists that the Net-Life Research Group (and friends) have found interesting and appropriate for this forum. Please note that interesting not necessarily means that we agree with the author(s).

Sites, Journals & Magazines & Mailing Lists
Local papers and books
Papers and articles
Books
Back to Net-Life Research Group

Sites

Journals and Magazines

Bibliography of Electronic Sources: MOOs Atlantic Unbound - Digital Culture
Center for the Study of Online Community Computer-Mediated Communication Magazine
CMC Studies Center CTHEORY
Contact Consortium Cybersociology
Critical Views of the Net (aka. AntiNet) Electronic Journal on Virtual Culture
CyberCulture, Identity and Gender Resources First Monday
Cybersoc: Resources for the Socoilogical and Ethnographic Study of Cyberspace Journal of Computer-Mediated Communication
Global Internet Statistics (by language) Journal of MUD Research
GVU Center's WWW User Surveys Presence
Kaspar's Cyberspace Pointers Speed
Metaphors and the Net

Mailing Lists

Net-Life Research Group

AIR-L Association of Internet Researchers

On The Net Resources in Virtual Reality - Virtual Communities

Communet

Resource Center for Cyberculture Studies Cyberculture
Social Scientific Research Methodology in Cyberspace cybermind
  Cybersoc
OnlineRsch
SocioAnthro SIG of the Contact Consortium
TownTalk

Local Papers and Books
(Local means Informatics, Umeå & Art Center, Pasadena. You'd need a virtual map to figur this one out.)

Bengtsson, Björn (1999). Virtual communication. Licentiate thesis (Report UMINF 99.09). Umea University, Department of Computing Science.
Croon, Anna & P O Ågren (1998). Fyra former av virtuella gemenskaper. Human IT, nr 2, s 9–20.
Croon, Anna. (1997) R U out there? In K. Braa and E. Monteiro (eds.): Proceedings of IRIS 20: "Social Informatics". Oslo: Department of Informatics, University of Oslo.
Croon, Anna & Lena Palmquist (1999). Virtualisering och den sociala konstruktionen av kön och teknik. In Kallin, Lena & Lena Palmquist (eds.): Från siffror till surfning. Könsperspektiv på informationsteknik. Umeå: Inst för datavetenskap, Umeå universitet.
Croon Fors, Anna & Mikael Jakobsson (2002). Beyond use and design - the dialectics of being in virtual worlds. Digital Creativity. 13:1. March 2002. [manuscript]
Heim, Michael (1998). Creating the Virtual Middle Ground. Technos: A Quarterly for Education and Technology. 7:3 Fall 1998.
Heim, Michael (2001). The Feng Shui of Virtual Reality. Crossings: eJournal of Art and Technology. 1:1 2001.
Heim, Michael (1994). The Metaphysics of Virtual Reality. Oxford: Oxford Univ. Press.
Heim, Michael (1997). Virtual Realism. Oxford: Oxford Univ. Press. Review of the book and a response by Heim.
Henfridsson, Ann-Catrin (1998). Vara virtuell - om identitetsskapande i virtuella samhällen
Holmström, Helena & Mikael Jakobsson (2001). Using models in virtual worlds design. Hawaii International
Conference on System Sciences 34. Maui, HI, USA.
Jakobsson, Mikael (2003). A virtual realist primer to virtual world design. In Ehn, Pelle & Löwgren, Jonas (eds.). Searching voices - towards a canon for interaction design. Studies in Arts and Communication #01. Malmö: Malmö University.
Jakobsson, Mikael (2002). From architecture to interacture. Internet Research 3.0: Net / Work / Theory. Maastricht, The Netherlands.
Jakobsson, Mikael (2001). Rest in peace, Bill the bot. Death and life in virtual worlds. In Schroeder, Ralph (ed.). The social life of avatars. Presence and interaction in shared virtual environments. London: Springer.
Jakobsson, Mikael (1999). Why Bill was killed - understanding social interaction in virtual worlds. In Nijholt, A. et al. (eds.). Interactions in virtual worlds. Proceedings of the fifteenth Twente workshop on language technology. Enschede, The Netherlands: Twente University.
Jakobsson, Mikael & Daniel Skog (2001). What makes a house? Approaching architecture in virtual worlds. Proceedings of IRIS 24. Ulvik in Hardanger, Norway.
Jakobsson, Mikael & Victoria Popdan (1999). How we became net friends, and what we learned from it. Identities in Action. Languages and Discourses, Communities and Selves, Values and Representations. Gregynog, Wales.
Lindkvist, Mikael (1996). Virtual Reality som Informationsförmedlare. (Student essay)
Lund, Andreas (1996). Behaviour out of place: The World Wide Web and its impact on everyday life. In Dahlbom, B., Ljungberg, F. et al. (eds.) (1996). Proceedings of IRIS 19 "The Future". Gothenburg: Gothenburg studies in Informatics.
Lund, Andreas. Embodied Interfaces. In K. Braa and E. Monteiro (eds.): Proceedings of IRIS 20: "Social Informatics". Oslo: Department of Informatics, University of Oslo.
Niedenthal, Simon (1999). Six St. Jeromes: Notes on the Technology and Uses of Computer Generated Light.
Valentine, Christina (1999). Cyber ?. Utopia: Dystopia: Beyond (Master student essay)
Valtersson, Maria (1996). Virtuella samhällen (Master student essay)
Waterworth, John (1998). Virtual Reality in Medicine: A Survey of the State of the Art. Report RR-98.01, Department of informatices, Umeå University.
Ågren, P O (1998). Att förstå virtualisering. Umeå: Umeå Universitet. (Licenciate dissertation)
Ågren, P O (1997). Datorn snedvrider vår verklighetssyn. Västerbottens-Kuriren, 10/9.
Ågren, P O (1999). Domesticering genom virtualisering. Att ta sig till tekniken till skillnad från att ta tekniken till sig. In Kallin, Lena & Lena Palmquist (eds.): Från siffror till surfning. Könsperspektiv på informationsteknik. Umeå: Inst för datavetenskap, Umeå universitet..
Ågren, P O (1997). Hoplänkad i nuet. Västerbottens-Kuriren, 27/5.
Ågren, P O (1998). Om kritiken mot virtualisering. Human IT, 4/1998, pp.159-177.
Ågren, P O (1998). Ny lag hinder för virtuella samhällen. Sundsvalls Tidning, 5/5.
Ågren, P O (1996).Pionjäranda på nätet. Västerbottens-Kuriren, 3/8.
Ågren, P O (1996). Ungdomar på nätet. Umeå: Inst för informatik, Umeå universitet.
Ågren, P O (1997). Virtual Community Life: A Disappearance to Third Places for Social capital. In K. Braa and E. Monteiro (eds.): Proceedings of IRIS 20: "Social Informatics". Oslo: Department of Informatics, University of Oslo.
Ågren, P O (1996).Det virtuella livet - och livet. Västerbottens-Kuriren, 3/6.
Ågren, P O (1997). Världen som virtualitet och föreställning. Västerbottens-Kuriren, 28/11.

Papers and Articles

Barber, Benjamin (1997). The New Telecommunications Technology: Endless Frontier or the End of Democracy? Constellations, Vol 4, No 2, pp. 208-228.
Barlow, John Perry (1996). Is There a There in Cyberspace? Utne Online.
Bartle, Richard (1996). Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs Journal of Mud Research, 1:1.
Baym, Nancy (1995). From Practice to Culture on Usenet. In Star, Susan Leigh (Ed.). The Cultures of Computing. Oxford: Blackwell.
Beardon, Colin (1994). Computers, Postmodernism and the Culture of the Artificial. AI & Society. No. 8, pp 1-16.
Biocca, Frank (1997). The Cyborgs Dilemma: Embodiment in Virtual Environments. Journal of Computer-Mediated Communication, 3:2.
Borgmann, Albert (1995). Information and Reality at the Turn of the Century. Design Issues volume 11, Number 2, s 21-30.
Boskovic, Aleksandar (1997). Virtual Places. Imagined Boundaries and Hyperreality in Southeastern Europe. CTHEORY.
Brey, Philip (1999). Design and the Social Ontology of Virtual Worlds. In Nijholt, A. et al. (eds.). Interactions in virtual worlds. Proceedings of the fifteenth Twente workshop on language technology. Enschede, The Netherlands: Twente University.
Bridges, Alan & Dimitrios Charitos (1997). On architectural design in virtual environments. Design Sudies 18:2 pp. 143-154.
Carley, Kathleen & Wendt, Kira (1991). Electronic Mail and Scientific Communication. A Study of the Soar Extended Research Group. Knowledge: Creation, Diffusion, Utilization, Vol 12, No 4, pp 406-440.
Chester, Andrea & Gillian Gwynne (1998). Online Teaching: Encouraging Collaboration through Anonymity. Journal of Computer Mediated Communication, 4:2, December 1998
Clark, Jim (1995). Putting People In Social Computing. Interactive Week.
Cole, Jeffery I. et al. (2000). The UCLA Internet Report. Surveying the Digital Future. [See also Kraut (1998) and Nie & Erbring (2000)]
Constant, David, Sproull, Lee, Kiesler, Sara (1996). The Kindness of Strangers: The Usefulness of Electronic Weak Ties for Technical Advice. Organization Science, Vol 7, No 2, pp 119-135.
Couples, Christopher (1996). Virilio, the Cyborg, and Me.
der Derian, James (1997). Interview with Paul Virilio. Speed, issue 1.4.
Dyson, Esther; Gilder, George; Keyworth, George; Toffler, Alvin (1994). Cyberspace and the American Dream: A Magna Charta for the Knowledge Age. The Progress of Freedom Foundation.
Garton, Laura & Wellman, Barry (1995). Social Impacts of Electronic Mail in Organizations: A Review of the Research Literature. Communication Yearbook 18, pp 434-453.
Greenberg, Jill (1996). "Sex, Lies and Avatars." Wired, April 1996.
Gulia, Milena & Wellman, Barry (1995). Net Surfers Don't Ride Alone: Virtual Communities as Communities. Will appear in Communities in Cyberspace (forthcoming).
Hafner, Katie (1997). The Epic Saga of The Well. Wired, May.
Hardy, Henry (1994). The History of the Net. Allendale: School of Communications, Grand Valley State University. (Master Thesis.)
Hasselblad, Hans (1998). Den nationella IT-kommissionen som modern maktutövning. Häften för kritiska studier, nr 1, s 3–19.
Hayles, Katherine (1996). Embodied Virtuality: Or How to Put Bodies Back into the Picture. In Moser, Mary Anne (red): Immersed in Technology. Art and Virtual Environments. Cambridge, Mass: The MIT Press.
Hill, Will, Stead, Larry, Rosenstein, Mark, Furnas, George (1994). Recommending and Evaluating Choices in a Virtual Community of Use. Bell Communications Research.
Hiltz, Roxanne, Johnson, Kenneth, Turoff, Murray (1987). Experiments in Group Decision Making. Communication Process and Outcome in Face-to-Face Versus Computerized Conferences. Human Communication Research Vol 13, No 2, pp 225-252.
Huber, Peter (1996). Cyberpower. Forbes, 2/12.
Johnson, Steve (1999). Maps & Legends. Feed Magazine.
Johnstone, Bob (1995). The M.U.D.S People Play. Or, How to Get a Head in the Computer Game Business. Intersect Japan.
Justitiedepartementet. Proposition 1997/98:15. Ansvar för elektroniska anslagstavlor. Stockholm: Justitiedepartementet.
Katz, James & Aspden, Philip (1997). A Nation of Strangers? Communication of the ACM, Vol 40, No 12, pp 81?86.
Kellerman, Kathy (1986). Anticipation of Future Interaction and Information Exchange in Initial Interaction. Human Communication Research, Vol. 13, No. 1, pp 41-75.
Kollock, Peter & Smith, Marc (1994). Managing the Virtual Commons: Cooperation and Conflict in Computer Communities.
Kraut, Robert et. al. (1998). Internet Paradox. A Social Technology that Reduces Social Involvement and Psychological Well-Being. American Psychologist. 53:4. [Read a review of the study by Howard Rheingold here.] [See also Cole (2000) and Nie (2000).]
Lapachet, Jaye (1996). Virtual Communities: The 90's Mind Altering Drug of Facilitator of Human Interaction?
Lawley, Elizabeth Lane (1994). The Sociology of Culture in Computer-Mediated Communication: An Initial Exploration.
Lea, Martin & Spears, Russel (1994). Panacea or Panopticon? The Hidden Power in Computer-Mediated Communication. Communication Research, Vol. 21, No. 4, pp 427-459.
Lea, Martin & Spears, Russel (1995). "Love at First Byte? Building Personal Relationships Over Computer Networks." I Wood & Duck: Under-Studied Relationships. Off the Beaten Track. Thousand Oaks: SAGE Publications.
Matsuba, Stephen N. (1999). Speaking Spaces: Virtual Reality, Artificial Intelligence and the Construction of Meaning. In Nijholt, A. et al. (eds.). Interactions in virtual worlds. Proceedings of the fifteenth Twente workshop on language technology. Enschede, The Netherlands: Twente University.
Moon, Youngme & Cifford Nass (1996). How "Real" Are Computer Personalities? Psychological Responses to Personality Types in Human-Computer Interaction. In Communications Research. Vol. 23, No. 6. London: Thousand Oaks
Nie, Norman H. & Lutz Erbring (2000). Internet and Society. A preliminary report. [Read a review of the study by Scott Rosenberg here.] [Read a debate with the author about this report here.] [See also Cole (2000) and Kraut (1998).]
North, Tim. (1994). The Internet and Usenet Global Computer Networks. An Investigation of their Culture and its Effects on New Users. Masters Thesis.
Paccagnella, Luciano (1997). Getting the Seats of Your Pants Dirty: Strategies for Ethnographic Research on Virtual Communities Journal of Computer-Mediated Communication. Vol. 3 (1)
Paccagnella, Luciano (1998). Language, Network Centrality, and Response to Crisis in On-Line Life: A Case Study on the Italian cyber_punk Computer Conference. The Information Society, 14 (2), s 117–135.
Papert, Seymour (1996). The Connected Family. Bridging the Digital Generation Gap. Atlanta: Longstreet Press.
Parks, Malcolm & Floyd, Kory (1996). Making friends in Cyberspace. Journal of Communication, 46 (1).
Preece, Jenny (1998). Empathic Communities: Reaching Out Across the Web. Interactions of the ACM, march + april, pp. 32-43.
du Preez, Amanda (1999). Virtual Babes: gender, archetypes and computer games. Identities in Action. Languages and Discourses, Communities and Selves, Values and Representations. Gregynog, Wales.
Pickering, Jeanne & King, John Leslie (1995). Hardwiring Weak Ties: Interorganizational Computer-mediated Communication, Occupational Communities, and Organizational Change. Organization Science, Vol 6, No 4, pp 479-486.
Prothero, Jerrold (1996). The Political Science of the Internet.
Reid, Elizabeth (1991). Electropolis: Communication and Community On Internet Relay Chat. Melbourne: Department of History, University of Melbourne.
Rheingold, Howard (1993). A Slice of Life in My Virtual Community. In Harasim, Linda (Ed.). Global Networks. Computers and International Communication. Cambridge Mass.: The MIT Press.
Richardson LeValley, Janet (1997). Constructing and Engaging Virtual Body-Mind in an Interactive Animated Cyberspace Community. CyberConf Proceedings, Oslo, Norway
Rossney, Robert (1996). "Metaworlds." Wired, June 1996.
Schroeder, Ralph, Noel Heather & Raymond Lee (1998). The Sacred and the Virtual: Religion in Multi-User Virtual Reality. Journal of Computer-Mediated Communication, 4:2.
Schuler, Douglas (1996). How to Kill Community Networks. Hint: We May Have Already Started... The Network Observer, January.
Serim, Ferdi (1996). Building Virtual Communities for Professional Development.
Smets, Gerda et al (1995). Designing in virtual reality: perception-action coupling and affordances. In Carr, Karen & England, Rupert (1995). Simulated and Virtual Realities. Elements of Perception. London: Taylor & Francis.
Smith, Marc (1996). Voices from the WELL: The Logic of the Virtual Commons. Los Angeles: Department of Sociology.
Sotto, R (1996). Organizing in Cyberspace: The Virtual Link. In Cooper, R and Kallinikos, J (eds.), Writing, Rationality and Organization, Special issue of Scandinavian Journal of Management. Vol 12, no 1.
Starr, Paul (1997). Cyberpower and Freedom. The American Prospect, No 33, pp 6?9.
Starr, Paul (1994). Seductions of Sim: Policy as a Simulation Game. The American Prospect, no. 17, pp 19-29.
Sudweeks, Fay & Rafaeli, Sheizaf (1996). How Do You Get a Hundred Strangers to Agree?: Computer Mediated Communication and Collaboration. In Harrison, T & t. Stephen: Computer Networking and Scholarly Communication in the Twenty-First-Century University. New York: The State University of New York Press.
Suler, John (1996). Cyberspace as a Dream World. (Illusion and Reality at the "Palace").
Suler, John (1996). Do Boys Just Wanna Have Fun? Male Gender-Switching in Cyberspace (and how to detect it).
Suler, John (1996). Life at the Palace. A Cyberpsychology Case Study.
Suler, John (1996). On Being a God. An Interview with Jim Baumgardner.
Suler, John (1996). The Psychology of Avatars and Graphical Space in Visual MOO's or How I Learned to Stop Worrying and Love My Palace Props.
Taylor, T. L. (1999). Life in Virtual Worlds: Plural Existence, Multimodalities, and Other Online Research Challenges. Americal Behavioral Scientist, Vol. 43:3 Nov/Dec, pp. 436-449.
Thomas, Jim (1996). Introduction: A Debate about the Ethics of Fair Practices for Collecting Social Science Data in Cyberspace. The Information Society, 12 (2), s 107–117.
Turkle, Sherry (1996). Virtuality and its Discontents: Searching for Community in Cyberspace. The American Prospect no 24, pp. 50-57.
Turkle, Sherry (1997). Seeing Through Computers. Education in a Culture of Simulation. The American Prospect no 31, pp. 76-82.
UCLA Internet Report.
Virilio, Paul (1995). Speed and Information: Alert in Cyberspace! le Monde Diplomatique, August 1995. Translation to English: B. Ferris.
Virilio, Paul (1995). Speed and Information: Cyberspace Alarm! CTHEORY. An Internet Journal
Virilio, Paul (1993). The Third Interval: A Critical Transition. In Re-thinking Technologies. Minneapolis: University of Minnesota Press.
Walther, J.B. (1996). Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal interaction. Communication Research, 23(1), 3-43.
Walther, Joseph (1995). Relational Aspects of Computer-mediated Communication: Experimental Observations over Time. Organization Science, Vol 6, No 2, pp 186-203.
Walther, Joseph B (1994). Anticipated Ongoing Interaction Versus Channel Effects on Relational Communication in Computer-Mediated Interaction. Human Communication Research, Vol 20, No 4, pp 473-501.
Walther, Joseph, Anderson, Jeffrey, Park, David (1994). Interpersonal Effects in Computer-Mediated Interaction. A Meta-Analysis of Social and Antisocial Communication. Communication Research, Vol 21, No 4, pp 460-487.
Watson, Nessim (1997). Why We Argue About Virtual Community: A Case Study of the Phish.Net Fan Community. In Jones, Steven: Virtual Culture. Identity and Communication in Cybersociety. Thousand Oakes: SAGE Publications.
Wilson, Louise (1996). Cyberwar, God and Television: Interview with Paul Virilio. CTHEORY.
Winner, Langdon (1997). Cyberlibertarian Myths and the Prospects for Community. Computers and Society, pp 14-19.
Winner, Langdon (1996). Who Will We Be in Cyberspace? The Information Society, No 12, pp 63-72.

Books & Dissertations

Anders, Peter (1998). Envisioning Cyberspace. Designing 3D Electronic Spaces.
Aukstakalnis, Steve & David Blatner (1992). Silicon Mirage: The Art and Science of Virtual Reality. Berkeley, California: Peachpit Press.
Baym, Nancy (1999). Tune In, Log on: Soaps, Fandom, and Online Community. Sage.
Beekman, John. (ed.) (1998). The Virtual Dimension. Architecture, Representation and Crash Culture. New York: Princeton Architectural Press.
Behar, Joseph E. (ed.) (1997). Mapping Cyberspace: Social Research on the Electronic Frontier. Dowling College Press.
Benedikt, Michael (ed.) (1991). Cyberspace. First Steps. Cambridge, Mass: The MIT Press.
Birkerts, Sven (1994). The Gutenberg Elegies. The Fate of Reading in an Electronic Age. Boston: Faber & Faber.
Brook, James & Boal, Iain (1995). Resisting the Virtual Life. The Culture and Politics of Information. San Fransisco: City Lights.
Damer, Bruce (1998). Avatars: Exploring and Building Virtual Worlds on the Internet. Berkeley, Ca.: Peachpit Press.
Davis, Erik (1999). Techgnosis. Myth, Magic + Mysticism in the Age of Information.Three Rivers.
Dery, Mark. (1996). Escape Velocity: cyberculture at the end of the century. New York: Grove Press.
Dery, Mark (ed) (1994). Flame Wars. The discovery of cyberculture. Durham: Duke University Press.
Dibbell, Julian (1999). My tiny life: crime and passion in a virtual world. Owl Books.
Dickey, Michele (1999). 3D Virtual Worlds and Learning. Ohio State University. (Dissertation)
Dyson, Esther (1997). Release 2.0. A design for living in the digital age. New York: Broadway Books.
Featherstone, Mike & Burrows, Roger (eds.) (1995). Cyberspace/Cyberbodies/Cyberpunk. Cultures of technological embodiment. London: Sage.
Gelernter, David (1991). Mirror Worlds. Or: The Day Software Puts the Universe in a Shoebox... How it Will Happen and What It Will Mean. Oxford: Oxford University Press.
Grossman, Lawrence (1996). The Electronic Republic. Reshaping Democracy in the Information Age. New York: Penguin Books.
Hafner, Katie & Lyon, Matthew (1996). Where Wizards Stay Up Late. The Origins of the Internet. New York: Simon & Schuster.
Harasim, Linda (Ed.) (1993). Global Networks. Computers and International Communication. Cambridge, Mass.: The MIT Press.
Hayles, N. Katherine (1999). How We Became Posthuman. Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: University of Chicago Press.
Hemer, Oscar & Nilsson, Jan Olof (1998). I Transformation. Kulturen i den virtuella staden. Lund: Aegis.
Hernvall, Patrik (2001). Barns digitala rum - berättelser om e-post, chatt & Internet. Stockholms Universitet. (Dissertation, Swedish).
Hesel, Sandra K. & Judith Paris Roth (eds.) (1991). Virtual Reality, theory, practice and promise. London: Meckler.
Hiltz, Rozanne & Turoff, Murray (1978). The Network Nation. Human Communication via Computer. Reading, Mass: Addison-Wesley.
Holeton, Richard (ed.) (1997). Composing Cyberspace. Identity, Community, and Knowledge in the Electronic Age. Boston: McGraw-Hill.
Horn, Stacey (1998). Cyberville. Clicks, Culture, and the Creation of an Online Town. New York: Warner Books.
Ilshammar, Lars & Larsmo, Ola (1997). net.wars. Kampen om nätet. Stockholm: Atlas förlag.
Janlert, Lars-Erik (1996). Hemma i Cyberspace. Lund: Scandinavian University Press.
Jones, Steven (ed) (1995). CyberSociety. Computer-Mediated Communication and Community. Thousand Oaks: Sage Publications.
Jones, Steven (ed) (1998). Cybersociety 2.0 : Revisiting Computer-Mediated Communication and Community (New Media Cultures, V. 2). Thousand Oaks: Sage Publications.
Jones, Steven (ed) (1998). Doing Internet Research: Critical Issues and Methods for Examining the Net. Thousand Oaks: Sage Publications.
Jones, Steven (ed) (1997). Virtual Culture. Identity and Communication in Cybersociety. Thousand Oaks: Sage Publications.
Kahin, Brian & Keller, James (eds.) (1995). Public Access to the Internet. Cambridge, Mass: The MIT Press.
Kollock, Peter & Marc Smith (eds.) (1998). Communities in Cyberspace, London: Routledge.
Kroker, Arthur (1993). SPASM. Virtual Reality, Android Music and Electric Flesh. New York: St. Martin's Press.
Kroker, Arthur & Weinstein, Michael (1994). Data trash: the theory of the virtual class. New York: St. Martin's Press.
Kroker, Arthur & Kroker, Marilouise (1995). Hacking the Future: Stories for the Flesh-eating 90s. New York: St. Martin's Press.
Lessig, Lawrence (1999). Code and Other Laws Of Cyberspace. Basic Books. [Read the first chapter]
Levy, Pierre (1998). Becoming Virtual : Reality in the Digital Age. Perseus.
Lévy, Pierre. (1997). Collective Intelligence. Mankind's emerging world in cyberspace. New York: Plenum Trade.
Lunefeld, Peter (ed) (1999). The Digital Dialectic. Cambridge, Mass: The MIT Press.
Markely, Robert (ed) (1996). Virtual Realities and Their Discontents. Baltimore: The Hopkins Unviersity Press.
Mitchell, William (1995). City of Bits. Space, Place and the Infobahn. Cambridge, Mass: The MIT Press.
Moser, Mary Anne & Douglas MacLeod (eds). (1997). Immersed in Technology: Art and Virtual Environments. Cambridge, Mass: The MIT Press.
Negroponte, Nicholas (1995). Leva digitalt. Stockholm: Bonniers.
Pargman, Daniel (200). Code begets community. Linköping University. (Dissertation) [Website]
Plant, Saide (1997). Zeros + Ones. Digital Women + The New Technoculture. New York: Doubleday.
Porter, David (ed) (1997) Internet Culture. New York: Routledge.
Preece, Jenny (2000). Online Communities: Designing Usability, Supporting Sociability. John Wiley & Sons.
Reeves, Byron & Clifford Nass (1996). The Media Equation. How People Treat Computers, Television, and New Media Like Real People and Places. Stanford, Ca: Cambridge University Press.
Rheingold, Howard (1992). Virtual Reality. London: Mandarin.
Rheingold, Howard (1993). The Virtual Community. Finding Connection in a Computerized World. London: Secker & Warburg.
Robins, Kevin. (1996). Into The Image. Culture and politics in the field of vision. London: Routledge.
Schaap, Frank (2000). The Words That Took Us There. Not an ethnography. Master thesis. University of Amsterdam.
Schields, Rob (1996). Cultures of Internet. Virtual Spaces, Real Histories, Living Bodies. Thousand Oaks: SAGE Publications.
Schroeder, Ralph (1996). Possible Worlds: The Social Dynamic of Virtual Reality Technology. Boulder: Westview Press.
Schroeder, Ralph (ed) (2002). The social life of avatars. Presence and interaction in shared virtal environments. London: Springer.
Schuler, Douglas (1996). New Community Networks. Wired for Change. New York: Addison-Wesley.
Seabrook, John (1997). Deeper; My Two Year Odyssey in Cyberspace. New York: Simon & Schuster.
Shapiro, Andrew L. (1999). The Control Revolution How the Internet is Putting Individuals in Charge and Changing the World We Know. PublicAffairs. [Read the first chapter]
Slouka, Mark (1995). War of the Worlds. Cyberspace and the High-Tech Assault on Reality. New York: Basic Books.
Smith, Mark & Peter Kollock (eds) (1998). Communities in Cyberspace. London: Routledge.
Stefik, Mark (1996). Internet Dreams. Archetypes, Myths and Metaphors. Cambridge, Mass: MIT Press.
Stoll, Clifford (1995). Silicon Snake Oil. Second thoughts on the information highway. Macmillan.
Stone, Rosanne Allucquere (1995). The War of Desire and Technology at the Close of the Mechanical Age. Cambridge, Mass: The MIT Press.
Sudweeks, McLaughlin & Rafaeli (eds) (1998). Network & Netplay. Virtual groups on the Internet. Cambridge, Mass: The MIT Press.
Tapscott, Don. (1998). Growing up digital. The rise of the Net Generation. New York: McGraw-Hill.
Tsagarousianou, Rosa et al (1998). Cyberdemocracy. Technology, Cities and Civic Networks. London: Routledge.
Turkle, Sherry (1995). Life on the Screen. Identity in the Age of the Internet. New York: Simon & Schuster.
Van Bolhuis, Herman E. & Vicente Colom (1997). Cyberspace Reflections. Paul & Co.
Wertheim, Margret (1999). The Pearly Gates of Cyberspace: A History of Space from Dante to Cyberspace. W.W. Norton & Company.
Woolley, Benjamin (1992). Virtual Worlds: A Journey in Hype and Hyperreality. Oxford: Blackwell.
Zaleski, Jeff. The Soul of Cyberspace: How New Technology Is Changing Our Spiritual Lives.
Zhai, Philip (1998). Get Real. A Philosophical Adventure in Virtual Reality. Lanham: Rowman & Littlefield.
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