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publications 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991 1990 1989 1988 1987 1970-86 Umeå universitet |
Staff publications 2004Croon Fors, Anna & Stolterman, Erik (2004). "Information Technology and the Good Life". In Kaplan, Bonnie et.al. (Eds) Information Systems Research. Relevant Theory and Informed Practice (Proceedings from IFIP 8.2 Manchester Conference, July, 2004). Boston: Kluwer Academic Publishers. Danielsson, K. (2004) "The shift from user, to learner, to participant: An inevitable development or (just a) mere coincidence?" Proceedings of the Participatory Design Conference, Toronto, Canada, 2004. Fallman, D., Lund, A., & Wiberg, M. (2004) Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays, SIGGRAPH 2004, the 31st international conference on computer graphics and interactive techniques, Sketches program, 8-12 August, Los Angeles, USA Fällman, D. (2004) Design oriented-research versus Research-oriented Design, CHI 2004 Workshop on Design and HCI, Conference on Human Factors in Computing Systems, CHI 2004 (Vienna, Austria, April 24-29) Fällman, D., Lund, A., & Wiberg, M. (2004) ScrollPad: Tangible scrolling with mobile devices, In proceedings of the Thirty-Seventh Annual Hawaii International Conference on System Sciences, HICSS37. Hawaii, USA. Henfridsson, O., Wiberg, M., Lindgren, R., & Ljungberg, F. (2004) SeamlessTalk: User-controlled session management for sustained car conversations, The Interaction Society: Practice, Theories, and Supportive Technologies, Information Science Publishing, IDEA-group Inc. Holmström, J. (2004). Mobile IT as Immutable Mobiles? Exploring the Enabling Qualities of a Mobile IT Application. In Wiberg, M. (Ed.) The Interaction Society: Practice, Theories, and Supportive Technologies, IDEA-group Inc., pp. 194-214. Jegers, K. & Wiberg, M. (2004) User Behavior in Pervasive Gaming, IEEE Pervasive computing: Mobile and Ubiquitous Systems, work-in-progress paper, January-March 2004, Vol. 3, No. 1, p. 35-37. Jegers, K. & Wiberg, C. (2004). Learning While Playing: Design Implications for Edutainment Games, in Wiberg, M. (Editor) The Interaction Society: Practice, Theories, and Supportive Technologies, IDEA-group Inc. Jegers, K. (2004) Usability of Pervasive games, Position paper presented at the Pervasive Gaming workshop, Pervasive 2004, 19-23 April 2004, Linz/Vienna, Austria. Jonsson, K., Westergren, U.H. & Holmström, J.(2004) Technologies for value creation: An exploration of embedded systems use in a business model context. Presented as Plenary Paper /The 27th Information Systems Research Seminar in Scandinavia (Iris 27)/, Falkenberg, August 14-17. Jonsson, K. & Westergren, U.H. (2004) Developing remote monitoring services: Important points to consider. In the proceedings of /The 27th Information Systems Research Seminar in Scandinavia (Iris 27)/, Falkenberg, Sweden, August 14-17. Jonsson, K. & Wimelius, H. (2004) Understanding systems design: A conceptual model of material, process and knowledge. Accepted to /The 27th Information Systems Research Seminar in Scandinavia (Iris 27)/, Falkenberg, Sweden, August 14-17. Löwgren, J. & Stolterman,E. (2004). Thoughtful Interaction Design , .MIT Press. Kakihara, M., Sorensen, C., & Wiberg, M. (2004) Fluid interaction in mobile work practices, The Interaction Society: Practice, Theories, and Supportive Technologies, Information Science Publishing, IDEA-group Inc. Kaptelinin, V. (2004). Integrating words and pictures in the design of educational activities. Book review. Mind, Culture, and Activity: An International Journal, 11 (2). Kaptelinin, V., Danielsson, K., Hedestig, U. (2004). Towards Learning-Centered Participatory Design: Main issues and challenges. Paper presented at the First Kaleidoscope SIG CSCL Conference (Lausanne, Switzerland, October 2004). Kaptelinin, V., Hedestig, U. (2004). Facilitator's Invisible Expertise in a Videoconference-Based Learning Setting. Paper presented at the Second JEIRP NLE Workshop (Lausanne, Switzerland, October 2004). Lund, A. & Wiberg, M. (2004) Ambient Displays Beyond Conventions, To be presented at the "Designing for attention" workshop at HCI 2004, The 18th British HCI Group Annual Conference, Leeds Metropolitan University, UK 6-10 September 2004. Mähring M., Holmström, J., Keil, M., and Montealegre, R., (2004). Trojan Actor-Networks and Swift Translation: Bringing Actor-Network Theory to IT Project Escalation Studies. Information Technology & People, Vol. 17, No. 2, 2004, pp. 210-238. Olsson, S and Waterworth, E L (2004). Does the Exploratorium Evoke Emotion? Proceedings of Design and Emotion 2004, Ankara, Turkey, July 2004. Orre, C. J. Hedestig, U. (2004) MOVE- integrating information and communication perspectives of interaction in mobile learning environments. In proceedings of Elearn2004, 1-5th of November 2004, Washington. Orre, C. J., Hedestig, U. Landgren, G. (2004) Expanding the concept of Semiformal systems. In proceedings of Coping with complexity: sharing new approaches for the design of human-computer systems in complex settings , Bath, UK, 16-17 of September 2004. Orre, C. J. (2004) Keeping track of notes- implications of mobile information and communication technology in homecare practice, In M. Wiberg (ed). The interaction Society: Practice, Theories, and Supportive technologies. IDEA-group Inc. Riva, G, Waterworth, J A and Waterworth, E L (2004). The Layers of Presence: a bio-cultural approach to understanding presence in natural and mediated environments. Cyberpsychology and Behavior Vol. 7, No. 4: 402-416. Riva, G., & Waterworth, J. A. (2003). Emotions and Presence: A dual link. Proceedings of Presence 2003, Aalborg, Denmark. Riva, G., & Waterworth, J. A. (2003). Presence and the Self: a cognitive neuroscience approach. Presence-Connect, 3 (3), 07-04-2003. Skog, D. (2004) "They really want you to write down who you are" - the disclosure of private information at LunarStorm. Proceedings of IADIS International Conference Web Based Communities 2004. March 2004, Lisbon, Portugal. Stolterman, E. (2004) "Design som tradition" in "Designmedvetenskap" [Design Science], in Swedish, published by the Swedish Research Council. Nelson, H. & Stolterman, E. (2004) "The Abandoned Center", at the International Design Conference "Future Ground", Melbourne, Australia. Waterworth, E L, Augustsson, N-P and Waterworth, J A (2004). Game of Memories. Proceedings of WWCS, 7th International Conference on Work with Computing Systems, Kuala Lumpur, Malaysia, June. Waterworth, E L, Häggqvist, M, Jalkanen, K, Olsson, S, Waterworth, J A, Antonsson, E, Chapman, K, Keogh, E and Freeman, J (2004). Eyes Open or Closed: is a virtual beach more relaxing than an imagined beach? Proceedings of Design and Emotion 2004, Ankara, Turkey, July. Waterworth, E L, Waterworth, J A, Häggqvist, M, Jalkanen, K, Olsson, S, Wimelius, H and Yttergren, B (2004). Mood Devices: Interactive media and mental health. Proceedings of e-Society 2004, Avila, Spain, July. Westergren, U.H. & Jonsson, K. (2004) Barriers to the adoption of remote monitoring systems in service processes. In Edvardsson, B., Gustafsson, A., Brown, S.W. & Johnston, R. (Eds.) /Proceedings of the QUIS9 conference on Service Excellence in Management: Interdisciplinary Constributions/, Karlstad, Sweden, June 15-18. Wiberg, M. (Ed.) (2004) The Interaction Society: Practice, Theories, and Supportive Technologies, Information Science Publishing, IDEA-group Inc. ISBN nr: 159140530 Wiberg, M. (2004) The Emerging Interaction Society, The Interaction Society: Practice, Theories, and Supportive Technologies,Information Science Publishing, IDEA-group Inc. Wiberg, M. (2004) FolkMusic: A mobile peer-to-peer entertainment system, In proceedings of the Thirty-Seventh Annual Hawaii International Conference on System Sciences, HICSS37. Hawaii, USA., FL. Wimelius, H (2004). Fundamentals of User Perception and Interaction - Environmental Psychology applied in a study of web pages. Psychnology Journal, vol. 2(3), 282-303. |
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