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publications 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991 1990 1989 1988 1987 1970-86 Umeå universitet |
Staff publications 2003Augustsson, N.-P., Persson, T., & Stolterman, E. (2003). The character of a VR-visualisation. Paper presented at the IRIS26, Porvoo, Finland. Augustsson, T., Persson, T., & Holmström, J. (2003). The role of visualization techniques in infrastructure projects: Towards a technology-centered sociology of projects. Paper presented at the 17th Scandinavian Academy of Management (NFF). Burvall, P. (2003). Early stage design: current prototyping approaches are not sufficiently user-centred. Paper presented at the IRIS26, Porvoo, Finland. Croon Fors, A., & Stolterman, E. (2003).Information Technology and Everyday Aesthetics. Paper presented at the TECHNE Design Wisdom Conference, Barcelona. Danielsson, K., Hedestig, U., Juslin, M., & Orre, C. J. (2003). Participatory design in the development of mobile learning environments. Paper presented at the Mlearn 2003, Learning with mobile devices, London, United Kingdom. Danielsson, K., & Juslin, M. (2003). The Benefits of Scenario in Learner-Centered Design. Paper presented at the IRIS26, Porvoo, Finland. Fallman, D. (2003). Design-oriented Human-Computer Interaction. CHI Letters, 5(1), 225-232. Fallman, D. (2003). Mediated Reality Through Glasses or Binoculars? Exploring Use Models of Wearable Computing in the Context of Aircraft Maintenance. International Journal of Human-Computer Interaction, 15(2), 267-284. Fallman, D. (2003). In Romance with the Materials of Mobile Interaction: A Phenomenological Approach to the Design of Mobile Information Technology. Umeå University, Umeå. Fallman, D. (2003). Enabling Physical Collaboration in Industrial Settings by Designing for Embodied Interaction. Paper presented at the Latin American Conference on Human-Computer Interaction, Rio de Janeiro, Brazil. Fallman, D., Jalkanen, K., Lorstad, H., Waterworth, J., & Westling, J. (2003). The Reality Helmet: A Wearable Interactive Experience. Paper presented at the Siggraph 2003. Harr, R., & Nyberg, A. (2003). Exploring everyday strategies for IT-use. Paper presented at the IRIS26, Porvoo, Finland. Hedestig, U., & Kaptelinin, V. (2003). Facilitator's invisible expertise and supra-situational activities in a telelearning environment. Paper presented at the HICCS 36, Hawaii. Hedestig, U., & Orre, C. J. (2003). Exploring the Mediating Role of Mobile Technology in Learning. Paper presented at the Elearn 2003, World Conference on E-learning in Corporate, Government, Healtcare and Higher Education, Phoenix, US. Holmgren, J., & Rimbark, T. (2003). Measuring presence and subjective duration in a virtual environment. Paper presented at the IRIS26, Porvoo, Finland. Holmström, J., & Truex, D. (2003). A Set of Recommendations for Adapting Social Theories to Information Systems Research. Paper presented at the AMCIS conference, Tampa, USA. Holmström, J., and Truex, D. (2003). Social Theory in IS research: Some Recommendations for Informed Adaptation of Social Theories in IS research. Americans Conference on Information Systems (AMCIS), August 4-5, Tampa Jakobsson, M., & Taylor, T. L. (2003). The Sopranos meets Everquest - social networking in massively multiuser networking games. Paper presented at the FineArt forum. Jegers, K., & Wiberg, C. (2003). FunTain: Design Implications for Edutainment Games. Paper presented at the ED-MEDIA 2003, Charlottesville. Johansson, B.-M., & Holmström, J. (2003). Richness or reach? Exploring the activities and consequences of customer communication. Paper presented at the WISC 2003. Jonsson K. & Westergren U. (2003) Uppkopplade kranar - Affärsutvecklingsmöjligheter för MacGregor Cranes. Inst för Informatik, Umeå Universitet Working Paper 03.01 Jonsson, K., Westergren, U., Holmström, J., & Levén, P. (2003).Technology as an actor in value chain transitions - Developing after market processes with embedded systems. Paper presented at the WISC 2003. Jonsson, K., Westergren U. & Levén P. (2003) Fjärrdiagnostik: Affärs- och tekniktrender. Inst för Informatik, Umeå Universitet Working Paper 03.02 Kaptelinin, V., Nardi, B., Bodker, S., Carroll, J., Hollan, J., Hutchins, E., et al. (2003). Post-cognitivist HCI: Second-wave theories. Paper presented at the CHI'03 Conference on Human Factors in Computing Systems, Ft. Lauderdale, USA. Kopatcheva, O. & Landgren, G.: Systems approach in development of the learning support environment.In:Méndez Vilas, A., Mesa González, J.A., & Mesa González, J. (eds.): Advances in Technology-Based Education: Toward a Knowledge-Based Society,Second International Conference on Multimedia ICT's in Education 2003, Badahjos, Spain(2003),1036-1040. Lund, A. (2003). Massification Of The Intangible - An Investigation into Embodied Meaning and Information Visualization. Umeå University, Umeå. Mahring, M., Holmström, J., Keil, M., & Montealegre, R. (2003). Trojan Actor-Networks and Swift Translation: Bringing Actor-Network Theory to IT Project Escalation Studies. Information Technology and People, to appear(special issue on actor-network theory in information systems research). Nelson, H., & Stolterman, E. (2003). Design Judgment - Decision Making in the "Real" World. The Design Journal. Nelson, H., & Stolterman, E. (2003). The Design Way -- Intentional Change in an Unpredictable World. New Jersey: Educational Technology Publications. Nordström, T. (2003). Informaction Systems Stewardship- Advancing utilisation of information technology in organisations. Umeå University, Umeå. Nordström, T., & Söderström, M. (2003). The Difference Between Use and Utilisation of IT ? A Case Study of Implementing an IT-induced Corporate Strategy. Paper presented at the Eleventh European Conference on Information Systems, Napels, Italy. Nyberg, A., & Harr, R. (2003). With or without IT? An exploration of strategies for IT-use in everyday life. Paper presented at the AoIR'4-conference, Toronto, Canada. Nyberg, A., & Ikonomidis Svedmark, E. (2003). Capturing sense making of IT-use. Paper presented at the IRIS26, Porvoo, Finland. Nyberg, A., & Svedmark I., E. (2003). Capturing sense making of IT-use. Paper presented at the EMTEL-conference, London, United Kingdom. Orre, C. J. (2003). Base, Case & Strategies - Implications for Mobile Information Systems. Paper presented at the IRIS26, Porvoo, Finland. Persson, T., Augustsson, N.-P., & Holmström, J. (2003).From tool to actor the role of visualization techniques in the Botnia track project. Paper presented at the IRIS26, Porvoo, Finland. Riva, G., & Waterworth, J. A. (2003). Presence and the Self: a cognitive neuroscience approach. Presence-Connect, posted. Riva, G., & Waterworth, J. A. (2003). Emotions and Presence: A dual link. Paper presented at the Presence 2003, Aalborg, Denmark. Rönnbäck, L., & Holmström, J. (2003). Dealing with Diversity: Exploring Approaches to Managing Antisocial Behavior in Virtual Communities. Paper presented at the Digital Communities:Organizing in a Networked World, Stockholm, Sweden. Skog, D. (2003). The private goes public - transformation of private and public space at LunarStorm. Paper presented at the AoIR 4.0: broadening the band, Toronto, Canada. Skog, D. (2003). Privat och publik kommunikation på LunarStorm. Paper presented at the Myndigheten för Skolutveckling. Stolterman, E. (2003). IT Artifacts in Design Work: How Technology Reveals Practice. In T. Järvi & P. Reijonen (Eds.), People and Computers: Twenty-one Ways of Looking at Information Systems. Söderström, M., & Nordström, T. (2003). Regional IS Knowledge Networks. Elaborating the Theme of Relevance of IS Research. Informing Science: The International Journal of an Emerging Transdiscipline, 6, 49-59. Waterworth, E. L., Häggkvist, M., Jalkanen, K., Olsson, S., Waterworth, J. A., & Wimelius, H. (2003). The Exploratorium: An Environment To Explore Your Feelings. Psychnology, 1(4), 189-201. Waterworth, E. L., & Waterworth, J. A. (2003). The Illusion of Being Creative. In G. Riva, Davide, F and Ijsselsteijn, W (Ed.), Being There. Amsterdam: IOS Press. Waterworth, J. A. (2003). Virtual Realisation: Supporting Creative Outcomes in Medicine and Music. Psychnology, 1(3), 410-427. Waterworth, J. A. (2003). Illusionen av att vara den som styr (The Illusion of Being in Control). In I. Institute (Ed.), Friktion: Om mötet mellan olikheter i IT-forskning. Stockholm: Raster Förlag. Waterworth, J. A. (2003). VR and the Meaning of Presence. Paper presented at the Virtual Reality and Behavioral Sciences Summer School, Marseille, France. Waterworth, J. A., & Fällman, D. (2003).The Reality Helmet: Transforming the Experience of Being-in-the-World. Proceedings of HCI 2003 Bath, UK, September. Waterworth, J. A., Lund, A., & Modjeska, D. (2003). Experiential Design of Shared Information Spaces. In K. Höök, Benyon, D and Munro, A. (Ed.), Designing Information Spaces: The Social Navigation Approach. London: Springer. Waterworth, J. A., Riva, G., & Waterworth, E. L. (2003). The Strata of Presence: Evolution, Media, and Mental States. Paper presented at the Presence 2003, Aalborg, Denmark. Waterworth, J A and Waterworth, E L (2004). Relaxation Island: A Virtual Tropical Paradise. Proceedings of BCS HCI2004: Designing for Life, Leeds, UK, September 2004. Waterworth, J A and Waterworth, E L (2003). The Meaning of Presence. Presence-Connect, 3 (3), posted 13-02-2003. Waterworth, J. A., & Waterworth, E. L. (2003). Being and Time: Judged Presence and Duration as a Function of Media Form. Presence. Teleoperators and Virtual Environments, 12(5), 495-511. Waterworth, J. A., & Waterworth, E. L. (2003). The Core of Presence: Presence as Perceptual Illusion. Presence-Connect, 3 (3),24-07-20. Wiberg, C. (2003). A Measure of fun - extending the scope of web usability. Umeå University, Umeå. Wiberg, C., & Jegers, K. (2003). Satisfaction and Learnability in Edutainment: A usability study of the knowledge game 'Laser Challenge' at the Nobel e-museum. Paper presented at the HCI International - 10th international conference on Human Computer Interaction, Crete, Greece. Wiberg, M. (2003). Hook-up-n-leave & Come-n-play: Interaction Techniques for Smooth Transitions Between Separated Mobile Media Platforms. Paper presented at the HCI International 2003. Wiberg, M. (2003). Embedding Public Displays in Non-technical Artifacts: Critical Issues and Lessons Learned From Augmenting Traditional Public Office Whiteboards With Ubiquitous Computing Technology. Paper presented at the HCI International 2003. Wiberg, M. (2003). Designing IT with Physical, Social and Conceptual Spaces in Mind: A Dcog Approach to Ubiq Comp Design. Paper presented at the MUM2003, Norrköping, Sweden. Wiberg, M. (2003). FolkMusic: A mobile peer-to-peer application designed to education children. Paper presented at the 7th IASTED International Conference on Internet and Multimedia Systems and Applications -IMSA 2003, Honolulu, Hawaii. Wiberg, M. (2003). Explorative Engineering: Towards a Scandinavian Approach 2.0. Paper presented at the IRIS 26, Porvoo, Finland. Wiberg, M. (2003, November). Kommunikation på egna villkor. Telekom idag, 7. Wiberg, M. (2003, 2003-05-14). Systemvetaren är framtidens kommunikationstekniker. Computer Sweden. Wimelius, H. (2003). Natural Perception Environmental Psychology and the WWW. Paper presented at the IRIS26, Porvoo, Finland. |
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