Institutionen för informatik, Umeå universitetUmeå universitetUmeå universitet
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Umeå universitet

Staff publications 2001

Andersson, A. and O. Henfridsson (2001). RoadCompanion: Mobile support for the Driving-Holiday Tourist. Proceedings of IRIS24. S. Bjørnestad, R. E. Moe, A. I. Mørch and A. L. Opdahl. Bergen, Norway, Department of Information Science, Bergen University. 3: 201-214.

Andersson, N., Fällman, D. & Johansson, L. (2001) Dupliances: Physical and Virtual Activity Encompassed, In Proceedings of CHI'01 Human Factors in Computing Systems Extended Abstracts, ACM Press

Asplund, M. and O. Henfridsson (2001). Internet business models go wild: domes-tication and inscription in the everyday context of computer gaming. Proceedings of IRIS24. S. Bjørnestad, R. E. Moe, A. I. Mørch and A. L. Opdahl. Bergen, Nor-way, Department of Information Science, University of Bergen. 1: 275-290.

Bradley, G.(Ed.) (2001). Humans on the Net. Information and Communication Technology (ICT) Work Organization and Human Beings. Stockholm: Prevent. ISBN 91-7522-701-0. BOOK.

Bradley, G. (2001). Theoretical Perspective on the Impact of Information and Communication Technology (ICT) on our Psychosocial Life Environment. In M.Smith & G.Sal-vendy (2001). Systems, Social and Internationalization Design Aspects of Human-Com-puter Interaction, pp. 76-80. Mahwah: Lawrence Erlbaum Ass. Inc., Publishers.

Bradley, L. & Bradley, G.(2001). The Home as a Virtual and Physical Space – Experi-ences from USA and South-East Asia. In M.Smith & G.Salvendy (2001) Systems, Soci-al and Internationalization Design Aspects of Human-Computer Interaction, pp. 81-85. Mahwah:Lawrence Erlbaum Ass. Inc., Publishers.

Bradley, G. (2001). Information and Communication Technology (ICT) and Humans: how we will live, learn and work. In G. Bradley (2001), Humans on the Net, pp. 22-44. Stockholm: Prevent,

Bradley, G. & Bradley, L. (2001). Home of the Future and ICT – Integration of profes-sional and private roles. In G. Bradley (2001) Humans on the Net, pp. 197 –222. Stockholm: Prevent.

Brandt, Daniel, Grönlund, Åke, Liljenäs, Ingrid, Wiberg, Mikael (2000). IT i stat-lig verksamhet - ett medel för landsbygdens utveckling? Projektrapport. Stock-holm: KFB.

Fällman, D., Andersson, N., Johansson, L. (2001) Come Together, Right Now, Over Me: Conceptual and Tangible Design of Pleasurable Dupliances for Chil-dren, In Procee-dings of the International Conference on Affective Human Factors Design (CAHD 2001) The Oriental, Singapore, June 26-29, Asean Academic Press, London

Fällman, D. (2001) The BubbleFish: Digital Documents Available On Hand, In Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on Human-Computer Interaction, Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13

Fällman, D. (2001) "Where's the Interface?" Enhanced Use Models for Mobile In-teraction [Doctoral Consortium Paper], In Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on Human-Computer Interaction, Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13

Grönlund, Å (2001). Democracy in at IT-Framed Society. Special section of Com-munications of the ACM, January 2001

Grönlund, Å; Ranerup, A (red.) (2001) Elektronisk förvaltning, elektronisk demo-krati - visioner, verklighet, vidareutveckling. Lund: Studentlitteratur, 2001

Grönlund, Å (ed.) (2001). Electronic Government - Design, Applications, and Ma-nagement. Hershey, PA :Idea Group Publishing.

Grönlund, Å (2001). IT, demokratin och medborgarnas deltagande. Stockholm: VINNOVA, Teldok,

Grönlund (2001). Elektroniska omröstningar. I Christer Jönsson (red) Rösträtten 80 år, jubileumsbok för att uppmärksamma 80-årsjubiléet av den allmänna och lika rösträt -ten. Stockholm: Riksbankens Jubileumsfond (under tryckning).

Grönlund, Å (2001). User requirements on Electronic Voting? Projektrapport Cybervote.

Hedestig, Ulf., Kaptelinin, V (2001) Teachers work practice in videoconference settings - Implications for design of virtual learning environments. In Procee-dings of 20th World Conference on Open and Distance Education, ICDE, Dussel-dorf, Germany.

Hedestig, Ulf (2001). Invisible Expertise: A study of facilitator's role in Videocon-ference Settings. . In Proceedings of 20th World Conference on Open and Distance Education, ICDE, Dusseldorf, Germany.

Hedestig U, Kaptelinin, V (2001) Coordination across spatial and organizational boundaries in videoconference - based learning environments. In Dillenbourg P et al Proceedings of European Perspectives on Computer Supported Collabortive Learning, Maas-trich McLuhan Institute, Netherlands.

Hedestig, U., Kaptelinin, V.(2002) Re-contextualization of teaching and learning in videoconference-based environments: An empirical study. In Stahl, G (ed) Proceedings of CSCL 2002, Computer Support for Collaborative Learning: Foun-dations for a CSCL Community, Lawrence Erlbaum Associates Inc, Hillsdale New Jersey, USA.

Hanseth, O., Henfridsson, O., and Holmström, H. (2001). Better safe than sorry? In Search of an Internet Business Model in Online Entertainment. In the Procee-dings of IFIP WG 8.2: Realigning Research and Practice in Information Systems Development: The Social and Organizational Perspective. N. L. Russo, B. Fitzge-rald and J. I. DeGross (eds.). Boston, Kluwer Academic. pp 183-201.

Henfridsson, O., and Holmström, H. (forthcoming). Developing E-commerce in Internetworked Organizations ? customer involvement throughout the value chain in the case of the online computer game Clusterball. Forthcoming in The DATABASE for Advances in Information Systems. Special Issue on Developing E-Commerce Systems, Current Practices and State-of-the-Art.

Holmström, H.; Jakobsson, M. (2001). Designing Virtual Arenas: Using models in the design of virtual worlds. In Proceedings of HICSS34 (34th Hawaii Internatio-nal Con-ference on System Sciences), Maui, Hawaii - January 3-6, 2001.

Holmström, H. (2001). Virtual Communities as Platforms for Product Develop-ment: an Interpretive Case Study of Customer Involvement in Online Game Development. In Proceedings of ICIS 2001, (22nd International Conference on Information Systems), December 16-19, 2001, New Orleans, LA, USA.

Holmström, H., (2001). Virtual Communities as Mediators of Customer Exper-tise: an interpretive case study of interactive product development in on-line entertainment. In Proceedings of IRIS 24, (Information Research in Scandina-via), August 11-14, 2001, Ulvik, Hardanger, Norway.

Holmström, J., and Stalder, F. (2001). Drifting technologies and multipurpose networks: The case of the Swedish Cashcard. Information and Organization 11, pp. 187-206.

Holmström, J., and Truex, D. (2001). What does it mean to be an informed IS research-er? Some criteria for the selection and use of social theories in IS research. In Procee-dings of IRIS 24, (Information Research in Scandinavia), August 11-14, 2001, Ulvik, Hardanger, Norway

Ivanov, K. (2001). The systems approach to design, and inquiring information systems: Scandinavian experiences and proposed research program. Information Systems Fron-tiers, 3(1), 7-18. (Abstract at http://www.wkap.nl/oasis.htm/324218. 1 June 2001.)

Jakobsson, M. (2001). Rest in peace, Bill the bot. Death and life in virtual worlds. In Schroeder, R. (ed.). The social life of avatars. Presence and interaction in sha-red virtual environments. London: Springer.

Jakobsson, M.; Skog D. (2001). What makes a house? Approaching architectural design in virtual worlds. In Proceedings of Information Systems Research Semi-nar in Scandinavia (IRIS 24), 11 - 14 August 2001. Ulvik in Hardanger, Norway.

Jegers, K. & Wiberg, C. (2001). Evaluating Experience: In Proceedings of Infor-mation Systems Research Seminar in Scandinavia (IRIS 24), 11 - 14 August 2001. Ulvik in Hardanger, Norway.

Kaptelinin, V. (2001). Social Thinking reaches out to software practice: The challenge of making itself useful. In: C, Floyd, Y. Dittrich, R. Klischewski (eds.) Social Thinking - Software Practice. Cambridge, MA: MIT Press, 2001

Kaptelinin, V. (2001). Creating VIEWs: Towards virtual exploratory environ-ments supporting everyday decision-making. In: Proceeedings of the First Nordic Workshop on e-Commerce (Halmstad, Sweden, May 2001).

Kaptelinin, V. (2001). The object of activity as a tool. In: 2nd Nordic-Baltic Con-ference on Activity Theory and Sociocultural Research. Abstracts. (Ronneby, Swe-den, Septem-ber 2001).

Kaptelinin, V., Bannon, L. From human-computer interaction to computer-mediated activity. In: Stephanidis, C. (ed.) User Interfaces for All: Concepts, Methods, and Tools. Mahwah, NJ: Lawrence Erlbaum, 2001

Kaptelinin, Victor., Hedestig, Ulf (2001) A Conceptual Model of the Social Con-text of Distance Learning. In Proceedings of 20th World Conference on Open and Distance Education, ICDE, Dusseldorf, Germany.

Kaptelinin, V. et al. Creating sustainable inter-generational mixed-activity lear-ning settings: Nordic experiences with the Fifth Dimension. In: 2nd Nordic-Baltic Conferen-ce on Activity Theory and Sociocultural Research. Abstracts. (Ronneby, Sweden, Sep-tember 2001).

Lindh Waterworth, E. (2001); Perceptually-Seductive Technology - designing com-puter support for everyday creativity. Report RR-01.01 ISBN 91-7305-117-9. Umeå Universi-ty, Department for Informatics, (doctoral thesis).

Lindh Waterworth, E..; Waterworth J. A. (2001) Perceptually-Seductive Techno-logy in Special Needs Education. In Proceedings of UAHCI 2001 Conference, theme Informa-tion Society for All, New Orleans, August 5-10.

Lindh Waterworth, E, Waterworth J A, Holmgren, J, Rimbark, T and Lauria, R (2001) The Illusion of Being Present. In Proceedings of Presence 2001: 4th International Workshop on Presence, Philadelphia, USA, May 21-23.

Lindh Waterworth, E.; and Waterworth J A (2001) Focus, Locus and Sensus: the 3 Dimensions of Virtual Experience. Cyberpsychology and Behavior 4 (2) 203-214.

Lindh Waterworth, E. (2001) Användning av PST (Perceptually-Seductive Tech-nology) i rehabilitering, presented at IT som stöd vid tal-, språk- och kommunika-tionssvårighe-ter, a workshop arranged by Hjälpmedelsinstitutet and Vinnova in Stockholm May 29 2001.

Lund, Andreas (2001). Exploring TypeSpace: A Comparative Study of Interactive Evolution and Direct Manipulation. Interact2001. Eighth IFIP TC.13 conference on Human-Computer Interaction. Tokyo, Japan, July 9-13.

Lund, Andreas (2000) Evolving the Shape of Things to Come: A Comparison of Direct Manipulation and Interactive Evolutionary Design. In Celestino Soddu (2000) Genera-tive Art 2000. In Proceedings of 3rd International Conference. Alea Design Publisher, Rome, December 2000.

Lund, A. and Wiberg, M. (2001). Situating events in RoamViz: Using spatio-temporal dimensions to visualize sustained and dynamic mobile projects. In the Proceedings of IRIS24: S. Bjørnestad, R. E. Moe, A. I. Mørch and A. L. Opdahl (Eds.). Ulvik, Norway: Vol. II, pp. 99-114.

Nordström, T., & Söderström, M. (2001). IT-development Tactics Overthrowing Cor-porate Strategy. In S. Bjørnestad, R. E. Moe, A. I. Mørch, & A. L. Opdahl (Eds.), Pro-ceedings of the 24th Information Systems Research Seminar in Scan-dinavia (pp. 471-484). Bergen: University of Bergen, Department of Information Science.

Nordström, T., Söderström, M., & Stolterman, E. (2001). Utilisation of IT in Transfor-mation: Time to Revisit Systems Development? (Report No. WP01.02). Umeå: Umeå University, Department of Informatics.

Nordström, T., Söderström, M., & Stolterman, E. (2001). Conceptions Matter: How "Systems Development as Usual" Counteracted a New Corporate Strategy. Manuscript submitted for publication.

Nordström, T., Söderström, M., & Salmela, H. (2001). Teaching Case: ERP Imp-lemementation Project. Umeå: Umeå University, Department of Informatics.

Nyberg, A. (2001). An Interpretive Case Study in an Online Entertainment Set-ting". In S. Bjornestad, R.E. Moe, A.I. Morch and A.L. Opdahl "Proceedings of the 24th Informa-tion Systems Research Seminar in Scandinavia"(IRIS 24)

Nyberg, A.; O. Henfridsson (2001). Going for the Online Customer - An Interpre-tive Case Study of Internetworked Customer Reach in Online Entertainment. In the Proceedings of ECIS2001: Global Cooperation in the New Millenium. S. Smithson, J. Gricar, M. Podlogar and S. Avgerinou(eds.). Kranj, Slovenia, Moder-na organizacija: 330-338.

Nyberg, A., Henfridsson, O. (2001). Learning about the online customer - an in-terpretive case study of building digital customer relations in online entertain-ment. Procee-dings of "I3E - The first IFIP conference on E-Commerce, E-Busi-ness, E-Government, Zurich, Switzerland

Orre, C. J., Hedestig, U. & Kaptelinin, V. (2001). Mobile technology and the social con-text of distance learning. "ED-MEDIA 2001 - World Conference on Educatio-nal Multi-media, Hypermedia & Telecommunications", 25-30 June 2001, Tampe-re, Finland.

Orre, C. J., Sollerdahl, J (2001). Adjusting the Role of the Designer- Different Views of the Design Process. "The 24th Information Systems Research Seminar in Scandinavia" (IRIS 24), 11-14 August 2001, Ulvik, Norway.

Robey, D., and Holmström, J. (2001). Transforming Municipal Governance in Global Context: A Case Study of the Dialectics of Social Change. Journal of Global Informa-tion Technology Management, 4(4) October 2001. pp. 19-31.

Skog, D., Hedestig, U. & Kaptelinin, V. (2001) Supporting Social Interactions in Dis-tance Education with a 3D Virtual Learning Space. ED-MEDIA 2001 - World Confe-rence on Educational Multimedia, Hypermedia & Telecommunications, 25-30 June 2001, Tampere, Finland.

Stolterman, E. (2001). Creating Community in Conspiracy with the Enemy. in: Community Informatics - Shaping Computer-Mediated Social Relations, Edited by Leigh Keeble & Brian Loader. London: Routledge.

Stolterman, E. (2001). IT Artifacts in Design Work — How Technology Reveals Prac-tice". in Proceedings of IRIS24. S. Bjørnestad, R. E. Moe, A. I. Mørch and A. L. Opdahl. Bergen, Norway, Department of Information Science, Bergen University.

Söderström, M., & Nordström, T. (2001). Regional IS Knowledge Networks: Ela-borating the Theme of Relevance of IS Research. Manuscript submitted for publi-cation.

Söderström, M., & Nordström T. (2001). Improving Business Processes in IT-dependent organisations (Report No. WP01.01). Umeå: Umeå University, Department of Informa-tics.

Tojkander, K. and Tufberg, J. (2001). Navigating the WWW by the use of, JayKay, a Collaborative Recommendation Agent. In proceedings of IRIS24 Informations systems Research seminar In Scandinavia. S. Bjørnestad, R. E. Moe, A. I. Mørch and A. L. Opdahl. Bergen, Norway, Department of Information Science, University of Bergen. 1: 555-568.

Waernbaum, A. (2001). Exploring an integration of physical and virtual commer-ce. In the Proceedings of IRIS24: S. Bjørnestad, R. E. Moe, A. I. Mørch and A. L. Opdahl (Eds.). Ulvik, Norway: Vol. I, pp. 267-274.

Waterworth, J A (2001) Virtual Reality, Professional Skills, and Creativity in the Future Home. Presented at HCI International 2001, 9th International Conference on HCI, New Orleans, USA, August 5-10, 2001.

Waterworth, J A (2001). Creative Spaces, The Interactive Tent, and the Illusion of Being. Presentation to CRIM (Centre de Recherche Informatique de Montreal), Montreal Canada. March 30, 2001.

Waterworth, J A (2001). Focus, Locus and Sensus - Supporting human creativity by exploiting the psychological realities of virtual experience. First InternetBay Conferen-ce on Science & Cyber, 14-17 February at Arcus in Luleå, Sweden.

Waterworth, J A and Lindh Waterworth, E. (2001). Affective Creative Spaces: the interactive tent and the illusion of being. In Helander, Khalid and Tham (Edi-tors) Proceedings of the 1st International Conference on Affective Human Factors Design (Singapore, June 26-29). London: Asean Academic Press.

Waterworth J A and Lindh Waterworth E. (2001). In Tent, In Touch: beings in seclu-sion and in transit. Extended Abstracts of CHI 2001 Conference on Human Factors in Computing Systems. Seattle, Washington, USA, March/April 31-5.

Wiberg, C. (2001). Join the Joyride: An Identification of Three Important Factors for Evaluation of On-line Entertainment. In Proceedings of WebNet 2001, Asso-ciation for the Advancement of Computing in Education, Charlottesville, VA

Wiberg, C. (2001). From ease of use to fun of use : Usability evaluation guidelines for testing entertainment web sites. In Proceedings of Conference on Affective Hu-man Factors Design, CAHD, Singapore

Wiberg, C. & Wiberg, M. (2001). Configuring Social Agents. In Proceedings of Conferen-ce of Universial Accessability in Human Computer Interaction, New Orleans.

Wiberg, C. (2001). Bridging the Gap Between Designer and Ethnographer by Using a Facilitator. In Glimell, H. & Juhlin, O. (Eds.) The Social Production of Technology: On the everyday life with things (pp.222-241)

Wiberg, M. (2001) In between Mobile Meetings: Exploring seamless ongoing interaction support for mobile CSCW, PhD-thesis, Department of Informatics, Umeå University, Umeå, Sweden.

Wiberg, M. (2001) Modeling mobility: Exploring the design space for enabling seam-less ongoing interaction for mobile CSCW, In Proceedings of HCI Interna-tional 2001. New Orleans, USA.

Wiberg, M. (2001) Using wireless inter-PANs to enable seamless ongoing inter-action across mobile meetings and dispersed settings, IEEE Network: Special Issue on WPANs (Wireless Personal Area Networks). September/oktober 2001.

Wiberg, M. (2001) RoamWare: An Integrated Architecture for Seamless Interac-tion In between Mobile Meetings, In Proceedings of GROUP 2001, ACM 2001 International Conference on Supporting Group Work, September 30-October 3.

Wiberg, M. (2001) From Mobile Meetings to Sustained Interaction: Towards meeting awareness support and time/place stretching of mobile interaction across physical and virtual settings, IRIS 24, Norway.

Wiberg, M. (2001) RoamWare: Towards Seamless Ongoing Interaction across Mobile Meetings and Dispersed Settings by Use of Internet Technology and Multiple Mobile Devices, In Proceedingsof WebNet 2001. (Outstanding paper award). To appear in the WebNet Journal.

Wiberg, M. (2001) RoamWare: Towards Seamless Ongoing Interaction across Mobile Meetings and Dispersed Settings by Use of Internet Technology and Multiple Mobile Devices, WebNet Journal: Internet Technologies, Applications & Issues, July-September 2001, Vol. 3, No. 3, pp. 20-25.

Wiberg, M. (2001) RoamWare: Towards an Integrated Environment for PDA use and Seamless Ongoing Interaction in Mobile CSCW, in Proceedings of CHI 2001.

Wiberg, M. (2001) Knowledge management in mobile CSCW: Evaluation results of a mobile physical/virtual meeting support system, In Proceedings of HICSS-34, IEEE-press. Maui, 2001.

Wiberg, M. & Grönlund, Å. (2001) IT i statlig verksamhet: Ett medel för decent-ralisering eller centralisering?, I Elektronisk förvaltning, elektronisk demok-rati: Visioner, verklighet, vidareutveckling, Grönlund, Å., Ranerup, A (red.), Studentlitteratur, Lund, Sweden.

Ågren, P O (2001). "Domesticering genom virtualisering. Att ta sig till tekniken till skillnad från att ta tekniken till sig." I Kallin, Lena & Palmquist, Lena (red): Från siffror till surfning. Könsperspektiv på informationsteknik. Lund: Studentlitteratur.

Ågren, P O (2001). "Is Online Democracy in the EU for Professionals Only?" Communications of the ACM, Vol. 44, No 1, pp. 36-39.

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